Archive for May, 2009
Winning at Roulette
In a game of chance using a system is no guarantee of winning, but a well devised roulette system can streamline your losses, control your winnings and have a strategy that will give you an opportunity to be a winner.

Roulette systems that have a strategy to win most of the time but lose out overall, are not winning systems. A winning system is one with a strategy to make you win overall and keep you ahead at all times.
It has been shown time and again that roulette systems that rely on sequential or conditional probability have failed to produce consistent successful results. That is because practically roulette is not a game of probability.
At roulette, each spin is a new spin and the outcome is never determined by prior spins. Therefore, the probability for a possible outcome is the same for each spin and a probability advantage cannot be generated.
In theory, roulette may be looked at as a game of probability and that the casino advantage of 5.26% with a double zero wheel (2.7% with a single zero wheel) makes the player a definite loser. In practice, as far as the player is concerned, roulette is a game of luck and the player has a chance to win.
Dice Control — How to Create your own Advantage at Casino Craps
Get out a pair of dice and hold them in your hands. Do that now and then come back here and continue reading (if you don’t have a pair, I suggest picking one up from the drugstore or casino next time you go). Put the two fives on top with the 1s pointing to the left. Now look on the inside faces – open up the two fives. What do you see? A six on the left die and a one on the right die – the seven.

Here is what to remember about the Quick Set: the dealer will never push the dice back to you with a seven on top – this is considered extremely impolite and is just never done. But the dice may come back to you with a seven on the side. Notice this when the stick man pushes the dice back to you prior to your throw. If you see the seven on the side, simply rotate either die a quarter turn to take off the seven. That’s all. Try it now with your two die – set a one and six on the side with a 3 and 2 on top. Rotate the right die a quarter turn to take off the seven. What do you see? You should see a 3, 1 on top and a 1, 2 facing you – the seven is gone and the chances of throwing a losing seven thereby minimized.
Another reason may be a random outcome of a controlled throw. The dice will bounce after landing. The key words here are **altering the natural outcome of the dice.** This will not happen on every roll, not even for a skilled rhythm roller like me or my teammates. But you will find shooters like Mike did that will hold the dice for 36 minutes and deliver some fantastic profits on a long hand.